Analysis of the 2019 Performative Computation Symposium
Thanks to co-curator Selwa Sweidan, I was invited to attend the 2019 Performative Computation...
Read Moreby Nicholas Pisca | Mar 10, 2019 | Animations, Digital, Practice, Rendering, Representation, Scripting | 0 |
Thanks to co-curator Selwa Sweidan, I was invited to attend the 2019 Performative Computation...
Read Moreby Nicholas Pisca | May 9, 2014 | Animations, Digital, Rendering, Representation, Scripting, Translators | 1 |
Here’s the problem: Given any three non-collinear coordinates in three-dimensions, find the circumcenter xyz coordinates in only simple arithmetic or parametric notation. A collaboration with Clare Hemenway and Paul Martin....
Read Moreby Nicholas Pisca | Jan 23, 2012 | Animations, Digital, Fabrication, MEL, Practice, Rendering, Representation, Scripting | 0 |
Looking to learn how to script for the spring semester or supplement your work knowledge? Then you should look into a copy of YSYT – Maya MEL Basics for Designers, which has free shipping today! Just use the coupon code...
Read Moreby Nicholas Pisca | Dec 27, 2011 | Animations, Digital, Fabrication, MEL, Python, Rendering, Representation, Scripting | 0 |
For all of those who want to get a jump start on the spring semester and learn how to script, this is the deal for you. If you hurry, you can buy the scripting book YSYT-Maya MEL Basics for Designers for 35% off if you order on...
Read Moreby Nicholas Pisca | Dec 6, 2011 | Animations, Digital, MEL, Practice, Python, Rendering, Representation, Scripting | 0 |
Great news! If you act now (before and on December 7) you can get the YSYT Maya MEL Scripting Book for 30% off!!!! Click here to get the book: LINK Just use the Coupon Code WINTERSAVE305 Some background…. YSYT –...
Read Moreby Nicholas Pisca | Jun 17, 2010 | Animations, Digital, Fabrication, Practice, Rendering, Representation, Rhinoscript, Scripting | 0 |
Hi all. Sorry for the delay on posts recently, but there have been a lot of changes. But back to the digital realm… I just received a note from Carla and Ezio about their upcoming SPECULATIS workshop. Here is a quick...
Read Moreby Nicholas Pisca | Mar 7, 2010 | Animations, Digital, MEL, Rendering, Representation, Scripting, Translators | 0 |
Recently, I’ve been using an outside file to do my Maya MEL rendering process. There are some benefits to this technique. First, you can always have a dedicated counter integer number no matter how many times you render a...
Read Moreby Nicholas Pisca | Jan 19, 2010 | Animations, Digital, Fabrication, MEL, Practice, Rendering, Representation, Scripting, Structures | 6 |
This was a pleasant surprise. Back in 2006, I submitted my Genotower to the first evolo competition, where it didn’t place. However, it was published in their book and now has been showcased as “Special...
Read Moreby Nicholas Pisca | Jan 19, 2010 | Animations, Digital, Fabrication, MEL, Rendering, Representation, Scripting, Translators | 0 |
Here’s a simple code for getting the center of gravity or average center of several vectors. This comes in handy when you are trying to find a centroid of a cluster of vertexes of polygons, control vertices of nurbs...
Read Moreby Nicholas Pisca | Dec 18, 2009 | Animations, Digital, Practice, Rendering, Representation, Scripting | 1 |
Hats off to Neil Leach, Roland Ritter, and Dean Ma for the best conference of 2009. I was on the second panel responding to the mini-presentations on “Parametric Techniques.” This consisted of myself, Marcos Novak,...
Read Moreby Nicholas Pisca | Dec 5, 2009 | Animations, Digital, MEL, Practice, Rendering, Representation, Scripting, Translators | 0 |
Still wondering what to give your significant other and friends for the holidays? Give the gift that keeps on giving: “YSYT – Maya MEL Basics for Designers.” Click here to pick up a few...
Read Moreby Nicholas Pisca | Nov 21, 2009 | Animations, Digital, MEL, Python, Rendering, Representation, Scripting | 3 |
I’ve had some questions about the placement of bitmaps on surfaces in Maya, and it was about time I make this process more portable. So, I packaged a new subroutine called “PlaceImageAndMaterialOnObject” and it...
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