Difference between revisions of "ReturnAverageRGBThruPath MEL"
From scripting
(Created page with " global proc float ReturnAverageRGBThruPath(float $U1, float $V1, float $U2, float $V2, int $Interval, string $FileName) { //0001D LLC 2015 Nick Pisca //float $U1 = 0.896;...") |
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Latest revision as of 19:53, 24 April 2017
global proc float ReturnAverageRGBThruPath(float $U1, float $V1, float $U2, float $V2, int $Interval, string $FileName) { //0001D LLC 2015 Nick Pisca //float $U1 = 0.896; float $V1 = 0.428; float $U2 = 0.926; float $V2 = 0.485; int $Interval = 10; string $FileName = "file1"; float $UDiff = $U2 - $U1; float $VDiff = $V2 - $V1; float $UInt = $UDiff / float($Interval); float $VInt = $VDiff / float($Interval); float $RGBTotal = 0.0; for ($x=1;$x<=$Interval;$x++) { float $UNew = $U1 + ($x * $UInt); float $VNew = $V1 + ($x * $VInt); float $rdb[] = `colorAtPoint -u $UNew -v $VNew $FileName`; //PlaceLocatorOnPlane $UNew $VNew "nurbsPlane1"; $RGBTotal = $RGBTotal + $rdb[0]; } return ($RGBTotal / $Interval); //print($RGBTotal); print($RGBTotal / $Interval); }
More information on vectors and arrays, read pages 12-16 in YSYT.