More progress on the Pyramid Propagation utility.  So far the C# base code is setup, but lots more error checking and proximity coding to be done.  The current code works to ensure the volume is filled with conjoined pyramids, but there needs to be a follow-up subroutine to verify if it is peaking thru the volume surface.

Also, there needs to be some more emergent checking, to verify if the geometry is clashing with its nearest neighbors.  Currently the code is not robust enough.

Pyramid Propagation 8000 elements

Pyramid Propagation 8000 elements

The scalability appears to be good though.  I might look into doing more instancing though, because this the 8000 element series is almost a 2GB file.  Not very efficient.

Pyramid Propagation 2500 elements

Pyramid Propagation 2500 elements

Eventually there will be more emergent coding to network the outer pyramid system together.