GetSubstitutedMaterial

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proc string GetSubstitutedMaterial(string $Name){
//Author Nick Pisca 0001d 2007
string $FF[] = `listRelatives $Name`;
string $GG[] = `listConnections $FF[0]`;
string $HH[] = `listConnections $GG[0]`;
return $HH[3];}
			
string $JJ = `GetSubstitutedMaterial nurbsSphere1` ;


More information on navigating shader nodes, read pages 133-134 in YSYT.